<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 22 unwritten rules for screenwriters</title>
	<atom:link href="http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/feed/" rel="self" type="application/rss+xml" />
	<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/</link>
	<description>THE ART OF STORY, THE CRAFT OF SCREENWRITING AND MORE</description>
	<lastBuildDate>Tue, 22 Nov 2011 06:19:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Matthew mcloughlin</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-3289</link>
		<dc:creator>Matthew mcloughlin</dc:creator>
		<pubDate>Thu, 11 Aug 2011 20:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-3289</guid>
		<description>All army films mean the man with a pregnant wife or gf at home will die</description>
		<content:encoded><![CDATA[<p>All army films mean the man with a pregnant wife or gf at home will die</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-2167</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 03 Oct 2010 08:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-2167</guid>
		<description>Every expert PHD physicist is a smoking 22-year old blond.

Bras/tops come off instantly with one attempt.

Fights go on for ages even though people get thrown over furniture, hit with furniture, smashed into walls,  thrown to the ground, and the combatants slug each other repeatedly with bare-knuckles on hard jaw-bones...the fight doesn&#039;t end until the victor picks the vanquished guy up off the ground all the way up to eye level.....and slugs him one last time. 

The hero will never sustain an injury beyond a bloody lip or a cut on his forehead.

When pointing a semi-auto pistol at someone, the bad guy will make a demand, and when the demand is refused, THEN he pulls the hammer back on the gun....meaning that it was never cocked and ready in the first place...

If the gun is a revolver, and with the same scenario, where the bad guy show he means business by pulling the hammer back is almost as laughable because most revolvers are double-action meaning that you can just squeeze the &quot;longer&quot; trigger .....you don&#039;t have to pull the hammer back to fire the first round.

The hero NEVER uses a mouse...EVER...and he&#039;s always a lightning-fast typist, never makes a mistake, and is a brilliant hacker.

Nighttime always looks way brighter than the clearest night with the fullest moon.

The girl the hero gets in the end always uninterested/ hates him at the beginning....until he does something  miraculous (boy does this send the wrong message).

Evil people are always very obvious (look evil, gloat), which is very far from real life. 

The bad guy always constructs elaborate death scenarios from which the hero eventually escapes...after the bad guy leaves the room..he never sticks around to watch. 

Key witnesses in court cases show up at the nick of time, at the end, on their own and go right to the witness stand, again on their own.</description>
		<content:encoded><![CDATA[<p>Every expert PHD physicist is a smoking 22-year old blond.</p>
<p>Bras/tops come off instantly with one attempt.</p>
<p>Fights go on for ages even though people get thrown over furniture, hit with furniture, smashed into walls,  thrown to the ground, and the combatants slug each other repeatedly with bare-knuckles on hard jaw-bones&#8230;the fight doesn&#8217;t end until the victor picks the vanquished guy up off the ground all the way up to eye level&#8230;..and slugs him one last time. </p>
<p>The hero will never sustain an injury beyond a bloody lip or a cut on his forehead.</p>
<p>When pointing a semi-auto pistol at someone, the bad guy will make a demand, and when the demand is refused, THEN he pulls the hammer back on the gun&#8230;.meaning that it was never cocked and ready in the first place&#8230;</p>
<p>If the gun is a revolver, and with the same scenario, where the bad guy show he means business by pulling the hammer back is almost as laughable because most revolvers are double-action meaning that you can just squeeze the &#8220;longer&#8221; trigger &#8230;..you don&#8217;t have to pull the hammer back to fire the first round.</p>
<p>The hero NEVER uses a mouse&#8230;EVER&#8230;and he&#8217;s always a lightning-fast typist, never makes a mistake, and is a brilliant hacker.</p>
<p>Nighttime always looks way brighter than the clearest night with the fullest moon.</p>
<p>The girl the hero gets in the end always uninterested/ hates him at the beginning&#8230;.until he does something  miraculous (boy does this send the wrong message).</p>
<p>Evil people are always very obvious (look evil, gloat), which is very far from real life. </p>
<p>The bad guy always constructs elaborate death scenarios from which the hero eventually escapes&#8230;after the bad guy leaves the room..he never sticks around to watch. </p>
<p>Key witnesses in court cases show up at the nick of time, at the end, on their own and go right to the witness stand, again on their own.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Bird</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-433</link>
		<dc:creator>Brian Bird</dc:creator>
		<pubDate>Sun, 09 May 2010 13:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-433</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;RT @TJ_COLLINS: RT @brbird: 22 unwritten rules for screenwriters http://bit.ly/5XepuN&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">RT @TJ_COLLINS: RT @brbird: 22 unwritten rules for screenwriters <a href="http://bit.ly/5XepuN" rel="nofollow">http://bit.ly/5XepuN</a></span></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TJ Collins</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-428</link>
		<dc:creator>TJ Collins</dc:creator>
		<pubDate>Fri, 07 May 2010 18:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-428</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;RT @brbird: 22 unwritten rules for screenwriters http://bit.ly/5XepuN&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">RT @brbird: 22 unwritten rules for screenwriters <a href="http://bit.ly/5XepuN" rel="nofollow">http://bit.ly/5XepuN</a></span></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: faith-based film</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-104</link>
		<dc:creator>faith-based film</dc:creator>
		<pubDate>Sat, 23 Jan 2010 08:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-104</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;(@brbird) 22 unwritten rules for screenwriters: Ever wonder why movies seem to resemble each other in so many ways?   O http://url4.eu/1CLmz&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">(@brbird) 22 unwritten rules for screenwriters: Ever wonder why movies seem to resemble each other in so many ways?   O <a href="http://url4.eu/1CLmz" rel="nofollow">http://url4.eu/1CLmz</a></span></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rene</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-28</link>
		<dc:creator>Rene</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-28</guid>
		<description>&lt;a href=&quot;#comment-3&quot; rel=&quot;nofollow&quot;&gt;@Steve Shepherd &lt;/a&gt; 
When people work late at night in the office they always eat chinese takeout out the box</description>
		<content:encoded><![CDATA[<p><a href="#comment-3" rel="nofollow">@Steve Shepherd </a><br />
When people work late at night in the office they always eat chinese takeout out the box</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-27</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 08 Jan 2010 19:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-27</guid>
		<description>Thanks, Bobbie.  I hope you&#039;ll drop me screenwriting questions at info@brianbird.net and if you&#039;re okay with it, I&#039;ll answer by way of a new post. That way, others can benefit, too.  Thanks for finding the site.  Spread the word.  I would love to make it a vibrant place where we can all talk together.</description>
		<content:encoded><![CDATA[<p>Thanks, Bobbie.  I hope you&#8217;ll drop me screenwriting questions at <a href="mailto:info@brianbird.net">info@brianbird.net</a> and if you&#8217;re okay with it, I&#8217;ll answer by way of a new post. That way, others can benefit, too.  Thanks for finding the site.  Spread the word.  I would love to make it a vibrant place where we can all talk together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobbie</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-26</link>
		<dc:creator>Bobbie</dc:creator>
		<pubDate>Fri, 08 Jan 2010 18:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-26</guid>
		<description>I&#039;m new but love the site. A friend of my turned me on to you and I&#039;m hooked..I&#039;ve always wanted to write something magnificent but my mind and my creativity were not wrking together already your blog has helped...the unwritten rules, too funny. I&#039;m excited to read more from you!</description>
		<content:encoded><![CDATA[<p>I&#8217;m new but love the site. A friend of my turned me on to you and I&#8217;m hooked..I&#8217;ve always wanted to write something magnificent but my mind and my creativity were not wrking together already your blog has helped&#8230;the unwritten rules, too funny. I&#8217;m excited to read more from you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Tong</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-21</link>
		<dc:creator>Brian Tong</dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-21</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;RT @brbird: 22 unwritten rules for screenwriters http://bit.ly/4FkjUj&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">RT @brbird: 22 unwritten rules for screenwriters <a href="http://bit.ly/4FkjUj" rel="nofollow">http://bit.ly/4FkjUj</a></span></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martha Cotton</title>
		<link>http://brianbird.net/2010/01/05/22-unwritten-rules-for-screenwriters/comment-page-1/#comment-20</link>
		<dc:creator>Martha Cotton</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://brianbird.net/?p=256#comment-20</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;From Brian Bird - the 22 unwritten rules for screenwriters http://bit.ly/4SciXT via @AddToAny. Write on, folks!&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">From Brian Bird &#8211; the 22 unwritten rules for screenwriters <a href="http://bit.ly/4SciXT" rel="nofollow">http://bit.ly/4SciXT</a> via @AddToAny. Write on, folks!</span></span></span></p>
]]></content:encoded>
	</item>
</channel>
</rss>

